#ifndef TREE_H
#define TREE_H

#include <string>
#include "cg/cg.h"

namespace PeanutQuest {

	class Tree
	{
	private:
		int _modelDL;
		void makeMaterial();

		int _materialDL;
		void makeModel();

		std::string _winMessage;

		cg::Vector3f position;

	public:
		Tree(cg::Vector3f pos);
		~Tree();

		void init();
		void draw();
	};
}

#endif